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29
Nov

In an interview, Denis Dyack bemoaned the “staggering” layoffs seen in game development over the past 18 months, then went on to talk about how such attrition has helped cement Silicon Knights as one of the longest tenured studios left.

Speaking to GamesIndustry.biz, Dyack touted Ontario as a potential global leader in the games sector once the economy recovers, and rather pointedly mentioned the rarity of his own studio’s lifespan and that it makes him a well-positioned survivor amidst the bloodbath. Said Dyack:

It’s been really a rough year and a half for the industry as a whole. The number of layoffs in the industry has been staggering. As an external developer it’s been tough. I actually don’t know anyone who’s older than us any more. There used to be four or five people I knew of but I feel right now that we’re one of the last of the V8s. I’ve talked to a lot of people and I know a lot of people who have gone out of business.

Further:

What that means for us is we’re really excited because we’re going to be able to come out, and the industry is going to rebound and grow, and we’ll be one of probably five companies in the world that has any serious business beyond ten years.

“Serious business beyond 10 years”? Is he talking about the development of Too Human?

Dyack: Developer Layoffs and Closures have been “Staggering” [GamesIndustry.biz]


29
Nov

The new 360 Live is more functional and packs more features than previous attempts at remote Xbox Live control over your iPhone, but it comes with a cost $1.99. However, a year-old Microsoft policy might reduce that to $0.00.

360 Live automatically retrieves your friends list when you sign into your Xbox Live account with it; organizes and groups your friends the way you’d expect to see them on a console; lets you change and update your Gamer Profile info and, most usefully, allows you to send and receive messages over XBL, even to multiple recipients.

Left unsaid is how this fits with Microsoft’s edict last year that all iPhone/iPod Touch apps pertaining to Xbox Live be offered for the super-low price of free. For now it’s $1.99, a nominal-enough fee if you just have to have the capability. Otherwise, keep an eye on it, this might attract attention from Redmond. Or, if Microsoft insists that it go for free, it might get pulled. So then you might want to buy it now. Who knows.

360 Live
[site via Joystiq]


29
Nov

Fight Night Round 4’s next DLC delivers four fighters, rivalry matchups, and “old-school rules,” which I assume means a brain-pulping 15 rounds. Its next patch release will tire the hell out of your boxer if you don’t fight smart.

Continuous punching, weaving and haymakers all have higher endurance cost, spamming your block ruins your ability to perform a perfect block, and no nutshots can be thrown if one user is in a stun state, both eliminating cheap knockdowns (and cheaper recoveries).

You can see the full list at the end of this video. The patch (free) and the DLC (800 Microsoft points/$9.99) are out in early December.


29
Nov

Those who bought the Dragon Age: Origins Collector’s Edition for PS3 cannot access the bonus soundtrack. The disc is Blu-Ray and the music’s mp3, so a PC won’t play the former and the PS3 is unable to see the latter.

Let me clarify: A PS3 won’t access the mp3 files from a Blu-Ray disc. PS3s absolutely will play mp3s, just not from a Blu-Ray. Original article continues:

In addition to a bunch of other stuff, the $75 special edition comes with a bonus DVD whose content includes the fantasy RPG’s epic soundtrack. Of course for PS3 that’s upgraded to Blu-Ray to take advantage of that drive in the PS3, which in turn won’t read the mp3 files. Basically, you have to buy a Blu-Ray player for a PC to get to it, and who the hell wants to do that, right?

BioWare’s forums are said to be full of threads on this subject. In this one, a customer complains to Electronic Arts over its support chat, and is told more or less that EA’s aware of the problem but has no remedy for it. Ouch. But the guy did get a $20 EA Store coupon, a code he immediately posted after proclaiming he had no intention of doing business with EA after this screwup. Pretty sure that code’s been cashed, but who knows, if you complain, maybe you can get one.

I have emailed the EA press contact handling Dragon Age: Origins to ask if there might be some sort of larger fix for this – like either making the content available for download elsewhere, or shipping out a CD/DVD-ROM version. If I hear anything – remember, it’s the weekend after Thanksgiving, it’ll be updated here.

EA/Bioware Unwilling to Address DA:O PS3 Soundtrack Problem
[BioWare forums via tipster David S.]


29
Nov

That picture above poses an interesting question to Massively’s Seraphina Brennan. Why, she wonders, is the knee-jerk reaction to get bent out of shape about a buxom, indiscreetly clothed woman in a video game, but not a ripped, stripped-to-the-waist man?

Second Correction: Seraphina Brennan is in fact the transgendered identity of the writer and is the byline she now uses for all of her work. Our commentary on this excerpt has been changed to reflect this.

Moreover, Brennan seems to ask why disproportionate weight is given to a woman’s physical appearance and not the role she occupies in a game? Incorporating jiggle physics. How is endlessly commenting on it – and not the fact it belongs to a playable female character in a strong, assertive and in many cases nontraditional role – helping the issue instead of reinforcing the character’s physicality and perpetuating the objectification?

I have a couple problems with the argument. She acknowledges the obvious double-standard – that physical representations of men are more likely to connote themes of power and heroism, whereas with women it’s almost entirely about sexuality and desirability. But it’s not given much treatment in her final point, which is simply that video games aren’t expected to provide realistic depictions of anyone’s bodies. The logical extremes of that position are obvious but I won’t point them out because I don’t want this to get off topic. And the piece does raise a valid point: Beauty might be in the eye of the beholder; what else might it be overlooking?

Boobs and You [Massively, Nov. 20, 2009.]

Very few of our protagonists (Nathan Drake and Alan Wake to name a few exceptions) depict men in what I would call a non-degrading manner. Honestly, how many of you readers out there right now are as ripped as the guy from Blade & Soul? My guess is very few.

While our interactive media may have started with a slightly overweight plumber as the titluar hero, we’ve certainly turned to making sure all of our character models feature strong, burly, and oversexed men who’s muscles can give a woman’s breasts a run for their money. I mean, look at World of Warcraft, for example — a game that we normally don’t consider sexually charged. How realistic is their depiction of men compared to the average guy?

[...] Finally, I really believe that I have to take this one on – the notion that video game women degrade or defame real women because of their depictions. In my honest opinion, that’s only really half true.

While VG women certainly may have overblown proportions and tight clothing, many of them aren’t exactly weak or stupid. They’re usually also not just there to be saved by some handsome, burly man. Many of these women are extremely dominant, going out to take care of things instead of waiting around for someone else to do it.

Off the top of my head, Lara Croft is a world-renowned archaeologist/historian, Joanna “Perfect” Dark is a highly trusted secret agent, Sniper Wolf is a trained military expert, Antonia Bayle rules Qeynos with a strong passion and intelligence, Jaina Proudmoore strains herself keeping relations between the Alliance and the Horde in check, and Bayonetta is someone who can and will kick your ass.

All of those women may have questionable outfits/fashion taste, but their positions aren’t exactly “degrading to women.” These are all highly respected and highly trusted women in positions of power, and that’s not even including the characters we create in our games who end up being heroes of the land. If anything, video games have a history of keeping a very level field between men and women, sometimes even flipping the traditional power roles to favor women.

- Colin Brennan

Weekend Reader is Kotaku’s look at the critical thinking in, and of video games. It appears Saturdays at noon. Please take the time to read the full article cited before getting involved in the debate here.